//
//  MagneticObject.h
//  StarBugs
//
//  Created by ?? ? on 5/31/12.
//  Copyright 2012 antisword@playorca.com. All rights reserved.
//

#ifndef __MagneticObject_H__
#define __MagneticObject_H__

#include "Object/ObjectSprite.h"

class MagneticObject : public ObjectSprite
{
private:
    bool enableFlg;
    CCSprite *bubble;
public:
    ~MagneticObject();
    MagneticObject();
    virtual void setBody(b2World* _world);
};

#endif